2/13/2023 0 Comments Encased review![]() ![]() This journey will tire you out, make you hungry and thirsty, but you can stop and make camp anywhere here to replenish your fatigue. Once you have them, you then need to put them in set locations. You might have to perform another quest for that person before they hand them over. Picture this as a typical gameplay loop (trying not to spoil anything here) you’re required to get some specific items for a main part of the story of which there’s a vague description of who you need to ask to get them. Expect fetch quests aplenty here, but what really got us was an over-reliance of quests within a quest making progression feel unnaturally elongated and deliberately obtuse for the sake of it. The same can be said of the quests which we’re still on the fence whether we like them or not. Some things just don’t feel consistent enough. Whereas other times the option to “let’s have a look at your wares” exists. A tiny icon allows you to bribe or trade with specific characters rather than have that as an option in the conversation dialogue. On the other, a pain in the backside you weren’t told this sort of basic stuff earlier, or missed the person who told you about these things. On one hand it’s totally intriguing to find out things 20 hours plus into the game such as the option to unlink your two companions without losing them by clicking the chain beneath their icons. It’s either a deliberate harking back to the days of gaming where you just got on with it, or a lack of time and resources to present a proper tutorial. You’re very much free to explore how you see fit, except following the main story path isn’t hand-holding by any stretch.Įncased doesn’t do a grand job of explaining things to the player. It’s here where Encased begins to show its true potential and its nods to games like Fallout and Wasteland. You become the “main character” so-to-speak, rather than a single cog set within a multitude of moving parts. Without spoiling any of the story here aside from, a major event occurs which thrusts your character into the fore. ![]() The game prides itself as a tactical RPG, but it could be an hour before you get into some real combat. The pacing is quite slow here, as you will be talking much more than getting into combat situations (well it was for our white wing character build, events may differ depending on your choices). Once the opening pleasantries are over, a lengthy intro begins where you find your feet, visit various people on base before embarking on your first mission. As with most RPGs of this nature, you are free to create a custom build. You begin the game choosing from a selection of five colour coded classes (Wings) which ultimately shape how you progress through the story in terms of what responses you have during conversations and perhaps confrontations. The story revolves around an artifact –the Dome– where its effects on humanity are quite profound. Today we’re taking a look at Dark Crystal Games’ Encased, a post-apocalyptic RPG set within a 1970s alternate universe. Here's the text transcript for those on mobiles etc.
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